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Archive for the 'RPG' Category

Lunar knights: Dylan’s take on it.

Recently I have been playing a JRPG called Lunar Knights. The basic story that you get fairly early in the game, is that you play as a boy in black (he’s not goth or emo, play the game and realise he’s badass) whose name is Lucian. That’s the default name, at least, I named him Starsky. A little later on, you meet a guild apprentice whose default name is Aaron. I named him Hutch. Their battles become intertwined, but that’s the basics of the main characters. (continued »)

Deadlands: Owned.

This post was originally made ages ago, I just didn’t get to posting it. Deal. 

So I got back from Tasmania and decided to squeeze in a little more fun in before the holidays are by going with Floyd to a Deadlands party.

Just for all of you who don’t know, Deadlands is a RPG that is all wild west themed, and has a LOT of backround around it. You draw cards to determine character creation, so characters are often random and at times there is always ‘the man’ in the party. (continued »)

Powerbox: The RPG I made when I was 11

Powerbox has a lot of history behind it. It was initially started when I had made my custom knife + sword and I challenged a friend to a battle. I happened to have dice on me, so we rolled and would play it out. There weren’t really rules. Then, me and Connor, another friend, decided to play it at recess. We started to invent rules. Then Harrison joined, the most popular kid at our school, which made 5 other people go for him.
It got it’s name to what me and Connor thought of. We were playing on a porch with a power box right next to us. We said that whenever we miss, we hit the power box, which has it’s own HP. Since this was the defining feature of the game, we called it Powerbox.

There was also supposed to be a Powerbox advanced that I was making, but I never got to finishing it before I started playing GURPS instead.

Rules: Everyone would roll and  the person with the highest roll was first, and the order went in a clockwise direction. On a person’s turn, he could choose to either use a skill or attack someone. (continued »)

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